RS3 Ironman Boss Progression Order
30 bosses in the order an Ironman should learn them, with the stat and quest gates for each and the drops that actually move your account forward. No GE: every upgrade listed here is one you earn.
Last verified against the RuneScape Wiki: 28 September 2026 ·
Early bosses
Your first kills. Low gates, forgiving mechanics, and drops that carry you into mid-game.
- #1
Giant Mole
60+ combat- Ironman setup
- Any tier 50+ gear; bring a light source
- Drops worth chasing
- Mole skins & mole claw (Wyson bird nests) · Dragon 2h sword
Gentle introduction to bossing. Mole skins and claws trade to Wyson for bird nests; Falador shield 4 adds a mole nose drop.
- #2
King Black Dragon
70+ combat43 Prayer- Ironman setup
- Anti-dragon shield / Super antifire, t60+ weapon
- Drops worth chasing
- Dragon Rider gloves / boots · Draconic visage
Drops Dragon Rider gloves and boots, plus the Draconic visage.
- #3
Kalphite Queen
80+ combat- Ironman setup
- T70 power armour, Keris-style stab or Ranged
- Drops worth chasing
- Dragon chainbody · Dragon 2h
Drops dragon chainbody. Two-phase fight with prayer switching.
- #4
Barrows: the Six Brothers
70+ combat43 Prayer- Ironman setup
- Polypore/royal d’hide tier works; Salve amulet
- Drops worth chasing
- Barrows equipment (6 brothers) · Akrisae / Linza sets (after Ritual of the Mahjarrat / Kindred Spirits)
Core Ironman gear stepping stone — Barrows armour bridges to GWD1.
Mid bosses
The t70-t80 armour tier and the Ironman ring and shield staples.
- #5
Hermod, the Spirit of War
75+ combatThe Spirit of War- Ironman setup
- Deathwarden tier; great Necromancy stepping stone
- Drops worth chasing
- Hermodic plates (Deathdealer robes) · Hermod's armour spike (pet)
Drops Hermodic plates for making and upgrading Deathdealer robes.
- #6
God Wars Dungeon 1 (Graardor/K’ril/Kree/Zilyana)
80+ combat70 PrayerTroll Stronghold- Ironman setup
- Barrows or t70 power armour; God item per faction
- Drops worth chasing
- Bandos / Armadyl / Subjugation / Saradomin gear (t70) · Godswords
Bandos/Armadyl/Subjugation/Saradomin gear — the t70 power armour tier.
- #7
Dagannoth Kings
80+ combat- Ironman setup
- T70 tribrid switches; berserker/archers/seers rings are the prize
- Drops worth chasing
- Berserker / Archers' / Seers' / Warrior rings · Dragon hatchet
Rings (i) are long-standing Ironman staples.
- #8
Queen Black Dragon
80+ combat- Ironman setup
- Royal d’hide / Armadyl tier; royal crossbow path is classic
- Drops worth chasing
- Royal crossbow parts · Dragon kiteshield · Dragonbone upgrade kit
Drops dragon kiteshield + royal crossbow components (t80) — solid Ironman Ranged weapon.
- #9
Croesus
80+ combat- Ironman setup
- Skilling gear — no combat needed
- Drops worth chasing
- Cryptbloom armour (t90 tank Magic)
Skilling boss; cryptbloom armour pieces (t90 tank Magic) — huge for Ironman survivability.
- #10
Corporeal Beast
90+ combat92 PrayerSummer's End- Ironman setup
- Zamorakian spear-style stab or strong Magic; Divine/Elysian dreams
- Drops worth chasing
- Arcane / Divine / Elysian / Spectral sigils · Spirit shield + Holy elixir
Sigils are group-rare; solo for spirit shields long-term.
High bosses
T85-t90 weapons. Most bosses here want 90+ in your style and strong Prayer.
- #11
Arch-Glacor
90+ combat- Ironman setup
- Any t80+; scaling mechanics make it the best practice boss
- Drops worth chasing
- Leng artefacts → Dark sliver (t95 melee)
Leng artefacts → Dark shard/sliver (t95 melee). 0-mechanic mode for learning.
- #12
God Wars Dungeon 2 (Vindicta/Helwyr/Greg/Twins)
90+ combat95 Prayer- Ironman setup
- T80+ power armour (Anima Core upgrade path in-dungeon)
- Drops worth chasing
- Anima Core armour (t80) · T85 weapons (lance / Cywir wand / glaives / blades)
T85 weapons (Dragon Rider lance, Cywir wand + orb, Shadow glaives, Blades of Avaryss/Nymora) + Anima Core armour.
- #13
Legiones (Ascension)
90+ combat95 Slayer- Ironman setup
- Royal crossbow/Armadyl tier minimum, grasping rune pouches
- Drops worth chasing
- Ascension crossbows (t90 Ranged)
Ascension crossbows (t90 Ranged) — keystone farming at 81+ Slayer; the Legiones labs need 95 Slayer (90 with a wild pie).
- #14
Nex
95+ combat95 Prayer- Ironman setup
- T85+ weapons, Anima Core/Pernix tier
- Drops worth chasing
- Torva / Pernix / Virtus (t80 power) · Zaryte bow
Torva/Pernix/Virtus t80 power armour. Frozen key from GWD1 factions.
- #15
Araxxor/Araxxi
90+ combat95 Prayer- Ironman setup
- T85-90 weapons, good food, Devotion/Debilitate usage
- Drops worth chasing
- Noxious weapons (t90) · Spider leg pieces + Araxxi's fang / eye / web
T90 weapons (noxious). Learn one path at a time.
- #16
Kalphite King
90+ combat- Ironman setup
- Drygore weapons are the drop — bring t85+
- Drops worth chasing
- Drygore weapons (t90 melee)
Drygore t90 melee weapons.
- #17
Temple of Aminishi (ED1)
90+ combat- Ironman setup
- T85+ any style
- Drops worth chasing
- Ancient scales → Elite sirenic armour (t92) · Seasinger / Tetsu upgrade kits (t88)
Ancient scales for Elite sirenic armour (t92 Ranged), plus Seasinger/Tetsu upgrade kits and Death lotus extract (t88).
- #18
Dragonkin Laboratory (ED2)
90+ combat- Ironman setup
- T85+; draconic energy for Elite tectonic armour
- Drops worth chasing
- Draconic energy → Elite tectonic armour (t92) · Greater Flurry / Fury / Barge codices
Draconic energy for Elite tectonic armour (t92 Magic) + Greater Flurry/Fury/Barge codices.
- #19
The Shadow Reef (ED3)
90+ combat- Ironman setup
- T85+; trinks farming common for Ironman GP/components
- Drops worth chasing
- Eldritch crossbow pieces (t92 Ranged) · Black stone hearts / arrow tips
Eldritch crossbow pieces (t92 Ranged) from the Ambassador, plus black stone hearts and arrow tips.
- #20
Rise of the Six
90+ combat- Ironman setup
- Malevolent energy for t90 melee power armour
- Drops worth chasing
- Malevolent armour (t90 melee power) · Malevolent / Merciless / Vengeful kiteshields
Group content. Malevolent armour + Barrows amulets.
End-game bosses
T92-t95 upgrades and enrage-scaling fights. Learn one at a time.
- #21
Vorago
95+ combat95 Prayer- Ironman setup
- Seismic t90 Magic weapons are the prize
- Drops worth chasing
- Seismic wand & singularity (t90 Magic)
Team learning required. Seismic wand/singularity.
- #22
Rasial, the First Necromancer
90+ combatAlpha vs Omega- Ironman setup
- First Necromancer robes path; t95 Omni guard + soulbound lantern
- Drops worth chasing
- Omni guard + soulbound lantern (t95 Necro) · First Necromancer robes
T95 Necromancy weapons.
- #23
Telos, the Warden
95+ combat- Ironman setup
- T90 weapons minimum, enrage scaling
- Drops worth chasing
- Dormant Seren godbow / Zaros godsword / Staff of Sliske (t92) · Orbs of anima (weapon upgrades)
T92 weapons: dormant Seren godbow / Zaros godsword / Staff of Sliske, upgraded with three anima orbs.
- #24
Solak
96+ combat95 Prayer- Ironman setup
- Blightbound crossbows (t92 Ranged)
- Drops worth chasing
- Blightbound crossbows (t92 Ranged) · Erethdor's grimoire
Duo/7-man. High mechanical skill required.
- #25
Raksha, the Shadow Colossus
96+ combat95 PrayerRaksha, the Shadow Colossus- Ironman setup
- T90+; Fleeting boots, Shadow spike and Greater Ricochet/Chain codices are the chase
- Drops worth chasing
- Fleeting boots (t80 Ranged) · Divert / Greater Ricochet / Greater Chain codices + Shadow spike
Divert codex, Shadow spike, Greater Ricochet/Chain codices + Fleeting boots.
- #26
The Ambassador
95+ combat- Ironman setup
- T90+, learn the instant-kill mechanics
- Drops worth chasing
- Eldritch crossbow pieces (t92)
Eldritch crossbow pieces (t92 Ranged).
- #27
Kerapac, the bound
95+ combat- Ironman setup
- T90+; Staff of Armadyl components are the chase
- Drops worth chasing
- Fractured Staff of Armadyl (t95) · Scripture of Jas
Fractured Staff of Armadyl (t95).
- #28
The Magister
95+ combat115 Slayer- Ironman setup
- Scraps of scripture (khopesh blessings); bring Soul Split
- Drops worth chasing
- Scraps of scripture → Khopesh of Tumeken (t92 melee) · Gloves of passage (t85)
Blessings for the t92 Khopesh of Tumeken, plus Gloves of passage. Requires 115 Slayer (boostable, must be held) and a Key to the Crossing.
- #29
TzKal-Zuk
99+ combat- Ironman setup
- Obsidian armour path for learning; igneous stones
- Drops worth chasing
- Igneous stones → Igneous Kal capes (BiS) · Ek-ZekKil parts (t95 melee, hard mode)
Igneous Kal capes — BiS style capes. Hardmode for the true cape.
- #30
Zamorak, Lord of Chaos
99+ combat95 Prayer- Ironman setup
- T95 path: Bow of the Last Guardian components
- Drops worth chasing
- Bow of the Last Guardian pieces (t95 Ranged) · Vestments of havoc (t95 melee)
Selectable enrage up to 4,000%. Bow of the Last Guardian pieces (t95 Ranged) + Vestments of havoc (t95 melee).
Common questions
What is the first boss an RS3 Ironman should kill?
Giant Mole at around 60 combat. It has no hard gates, teaches basic mechanics, and its skins and claws trade to Wyson the gardener for bird nests.
When should an Ironman start God Wars Dungeon?
Around 80 in your combat style with 70 Prayer. Getting there needs Dad defeated in Troll Stronghold and 60 Strength or Agility. Barrows or t70 power armour is enough, and the GWD1 drops are the t70 armour tier.
Which bosses have a quest requirement?
Among others: Hermod (The Spirit of War), Rasial (Alpha vs Omega), Raksha (Raksha, the Shadow Colossus) and the Corporeal Beast (Summer's End). Nex, Telos and Kerapac have no quest gate: Nex needs a frozen key and Telos an ancient sigil.
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