RS3 Necromancy Combat Guide
Necromancy is RS3's newest combat style: you fight with a siphon and a conduit, build Necrosis and Residual Souls with basic abilities and spend them on big hits, while conjured undead fight at your side. It sits outside the combat triangle, has fewer abilities than the other styles and its gear is crafted step by step, which makes it the best first style for an Ironman. This page covers how it works, every ability, conjures, incantations, the talent tree and a simple rotation.
By the RSGoals team · Updated
Last verified against the RuneScape Wiki: 10 October 2026 ·
How does Necromancy combat work?
Necromancy uses a main-hand siphon and an off-hand conduit. The siphon does your own attacks; the conduit lets you conjure undead spirits that fight beside you. Two resources sit on top of adrenaline:
- Necrosis: built by Touch of Death (4 stacks), and by your basic attack during Living Death. Finger of Death spends up to 6 stacks and costs 10% less adrenaline for each one, so at 6 stacks it is free. You can hold up to 12.
- Residual Souls: built one per hit by Soul Sap. Volley of Souls spends all of them for one big hit, and Soul Strike spends one to stun. You can hold 3, or 5 with the soulbound lantern.
Necromancy sits outside the combat triangle and uses the “neutral” affinity against everything, so one set of gear works on any monster. Its abilities are fewer and each one matters more than in the older styles, which is why it is the easiest style to pick up.
How do I start Necromancy?
Start the quest Necromancy! at the portal just north of the Draynor lodestone. It is free to play and teaches the basics, then takes you to the City of Um, the skill's home. Free players can train to level 20; members go to 120.
In Um you perform rituals (Necromancy's non-combat training) to fill the Well of Souls, which opens the talent tree, and you learn Necromancy prayers from Selene. Rituals also make the ectoplasm your conjures use and the impure essence your runes are made from, so an Ironman does both side by side.
Which abilities does Necromancy have?
Necromancy has 22 abilities, grouped below the way the in-game ability book groups them. Each row gives the Necromancy level that unlocks it, what it costs or gives in adrenaline, its cooldown, any weapon it needs and what it is for.
Basic abilities (3)
| Ability | Level | Adrenaline | Cooldown | Weapon | What it does |
|---|---|---|---|---|---|
| Necromancy | 1 | +9% | 3 ticks (1.8s) | Any | Your basic attack. Fires on its own and builds adrenaline. |
| Touch of Death | 13 | +9% | 24 ticks (14.4s) | Any | Builds 4 Necrosis stacks. Use it on cooldown. |
| Soul Sap | 54 | +9% | 9 ticks (5.4s) | Conduit | Builds a Residual Soul with each hit. |
Enhanced abilities (17)
| Ability | Level | Adrenaline | Cooldown | Weapon | What it does |
|---|---|---|---|---|---|
| Conjure Skeleton Warrior | 2 | 0% | GCD only | Conduit, 1 ectoplasm | A melee skeleton that hits harder the longer it fights. |
| Finger of Death | 8 | −60% to 0% | GCD only | Any | Your main spender: costs 10% less adrenaline per Necrosis stack, free at 6. |
| Command Skeleton Warrior | 20 | 0% | 25 ticks (15s) | Conduit | The skeleton lets loose two extra hits. |
| Blood Siphon | 36 | 0% | 75 ticks (45s) | Any | Hits everything around you and heals you for most of the damage. |
| Conjure Putrid Zombie | 40 | 0% | 50 ticks (30s) | Conduit, 1 ectoplasm | A zombie that poisons everything next to it. |
| Conjure Vengeful Ghost | 40 | 0% | GCD only | Conduit, 1 ectoplasm | A ghost whose hits heal you. |
| Bloat | 48 | −20% | GCD only | Any | A damage-over-time debuff; worth it on targets that live a while. |
| Soul Strike | 54 | 0% | GCD only | Any | Spends one Residual Soul to stun and hit a small area. |
| Command Putrid Zombie | 60 | 0% | GCD only | Conduit | The zombie explodes for big area damage. |
| Command Vengeful Ghost | 60 | 0% | GCD only | Conduit | The ghost haunts the target so it takes extra damage. |
| Spectral Scythe | 62 | −10% | 25 ticks (15s) | Any | A cone swipe; recast it for the next two casts once unlocked. |
| Volley of Souls | 66 | 0% | GCD only | Any | Spends all Residual Souls in one big hit. |
| Conjure Phantom Guardian | 70 | 0% | GCD only | Conduit, 1 ectoplasm | A guardian that soaks part of the damage you take. |
| Spectral Scythe (second cast) | 70 | −20% | GCD only | Any | A spin that hits everything around you. |
| Command Phantom Guardian | 80 | 0% | 15 ticks (9s) | Conduit | The guardian slams the target with the damage it has absorbed. |
| Spectral Scythe (third cast) | 80 | −30% | GCD only | Any | A slam that hits harder the lower the targets’ life points. |
| Conjure Undead Army | 99 | 0% | GCD only | Conduit, 2–8 ectoplasm | Summons every conjure you know at once (double ectoplasm each). |
Ultimate abilities (2)
| Ability | Level | Adrenaline | Cooldown | Weapon | What it does |
|---|---|---|---|---|---|
| Death Skulls | 28 | −60% | 100 ticks (60s) | Any | Skulls that bounce between enemies; the 60% ultimate. Use it whenever ready. |
| Living Death | 76 | −100% | 150 ticks (90s) | Any | The 100% ultimate: stronger Finger of Death, faster Death Skulls, resets Touch of Death. |
Level is your Necromancy level. One tick is 0.6 seconds. “GCD only” means the ability has no cooldown of its own beyond the 1.8-second global cooldown. “(codex)” marks an upgrade you unlock by reading a codex.
Ability names, levels, cooldowns and adrenaline from the RuneScape Wiki's ability data (CC BY-NC-SA 3.0), checked 2026-10-10. The descriptions and advice are ours.
How do Necromancy conjures work?
With a siphon and a conduit equipped you can conjure spirits that attack whatever you attack. Each conjure costs one ectoplasm and lasts about 40 seconds, up to a minute with all three Spirit Pact talents. You can have one out at first, two from level 52, three from 84 and four from 106, but never two of the same kind.
- Skeleton Warrior (level 2): steady melee damage that builds up over time. Your first conjure and still a good one.
- Vengeful Ghost (level 40): heals you through its hits, which saves food on long fights.
- Putrid Zombie (level 40): a poison aura for groups, and a big explosion on command.
- Phantom Guardian (level 70): takes the edge off incoming damage.
Each conjure has a matching Command ability that spends it for a burst of damage or an effect. Conjure before the fight starts so your opening globals go on damage, and recast when they run out.
What are Necromancy incantations?
Incantations are Necromancy's spells. Unlike the spellbooks, they are always available alongside any style and are cast on yourself. They cost necrotic runes: spirit, bone, flesh and miasma runes, which you craft with Runecrafting (levels 1, 20, 40 and 60) from impure essence. Impure essence comes from a ritual that turns pure essence into it from 24 Necromancy, and small amounts can be bought from Thalmund's Wares. Most incantations are unlocked on the talent tree.
| Incantation | Level | Runes per cast | Unlock | What it is for |
|---|---|---|---|---|
| City of Um Teleport | 24 | 5 Spirit | Level only | Teleports you to Um, where rituals, talents and Selene are. |
| Lesser Bone Shield | 25 | 5 Spirit, 5 Bone | Level only | Lets you use shield-only defensive abilities without a shield, paid for in runes. |
| Threads of Fate | 44 | 5 Spirit, 2 Bone, 1 Flesh | Talent tree | Makes single-target Necromancy attacks also hit nearby enemies. Great on Slayer. |
| Greater Bone Shield | 73 | 10 Spirit, 10 Bone, 5 Flesh | Talent tree | The stronger version: shield defensives work better while it is on. |
| Ungael Teleport | 75 | 5 Spirit | Quests: Rune Mythos, Requiem for a Dragon | Teleports you to the Ungael ritual site. |
| Life Transfer | 76 | 5 Spirit, 5 Bone, 2 Flesh, 1 Miasma | Talent tree | Spends life points to keep your conjures out longer. |
| Invoke Lord of Bones | 78 | 8 Spirit, 6 Bone, 2 Flesh, 1 Miasma | Codex | Your skeleton’s hits lower the target’s armour, so everything hits harder. |
| Invoke Death | 80 | 5 Spirit, 2 Bone, 2 Flesh, 1 Miasma | Talent tree | Marks the target: a Necromancy hit finishes it once it drops below 20% life points (with a cap). |
| Darkness | 86 | 40 Spirit, 20 Bone, 10 Flesh, 5 Miasma | Talent tree | A long-lasting 20% chance to dodge incoming attacks. |
| Split Soul | 92 | 10 Spirit, 5 Bone, 2 Flesh, 1 Miasma | Talent tree | For about 20 seconds, the healing Soul Split would give you hits the target instead, four times over. |
How does the Necromancy talent tree work?
Talents unlock and upgrade conjures, Spectral Scythe, incantations and the Spirit Pact duration boosts. Each costs one talent point, which you earn from Necromancy and Defence experience gained in Necromancy combat (not from rituals or quests). There are 21 talents, choices cannot be undone, and in the end you can own them all.
Each tier opens at a Necromancy level once enough souls are in the Well of Souls, which you fill with rituals. Some talents also need quests: the incantations need Rune Mythos, several tier 5 and 6 talents need Tomes of the Warlock, and Split Soul needs The Temple at Senntisten.
| Tier | Necromancy | Souls | Unlocks |
|---|---|---|---|
| 1 | 1 | 1 | Conjure Skeleton Warrior |
| 2 | 20 | 50 | Command Skeleton Warrior |
| 3 | 40 | 400 | Conjure Vengeful Ghost, Threads of Fate, Conjure Putrid Zombie |
| 4 | 60 | 2,000 | Command Vengeful Ghost, Spectral Scythe, Spirit Pact I, Command Putrid Zombie |
| 5 | 70 | 4,500 | Greater Bone Shield, Spectral Scythe (Cast 2), Conjure Phantom Guardian, Spirit Pact II, Life Transfer |
| 6 | 80 | 8,500 | Darkness, Spectral Scythe (Cast 3), Command Phantom Guardian, Spirit Pact III, Invoke Death |
| 7 | 90 | 35,000 | Split Soul, Conjure Undead Army |
Some talents in a tier need a higher Necromancy level than the tier itself (Threads of Fate 44, Spectral Scythe 62, Life Transfer 76, Undead Army 99).
What is a simple Necromancy rotation for an Ironman?
This is a starting point for single targets, not an optimised bar. It works from about level 60 and grows with you.
- Before the fight: conjure your Skeleton Warrior and Vengeful Ghost (or Putrid Zombie for groups), and cast Invoke Death once you have it.
- Open with Touch of Death for Necrosis, then Soul Sap for a Residual Soul.
- Let your basic attack fill the gaps while the two basics come back.
- Use Finger of Death whenever you have 6 Necrosis (it is then free).
- Use Volley of Souls when your Residual Souls are full.
- Use Death Skulls whenever you have 60% adrenaline, and Bloat on targets that will live a while.
- At 100% adrenaline use Living Death, then spam Touch of Death, Finger of Death and Death Skulls while it lasts.
On Slayer tasks, add Threads of Fate and Spectral Scythe and let the area damage do the work. Keep Vengeful Ghost out on long trips: its healing adds up.
Which gear should a Necromancer use?
Necromancy gear is mostly crafted. The Deathwarden robes (tank armour, worn with Defence) and the Deathdealer robes (power armour, needing Necromancy too) are upgraded tier by tier through the Kili's Knowledge quests, alongside matching siphons and conduits. The top tier comes from Rasial, the First Necromancer. The Necromancy gear ladder lists every step with where it comes from.
Which bosses are good for Necromancy?
Necromancy works on nearly every boss because nothing resists it through the triangle. Two are tied to the style: Hermod, the Spirit of War, an early boss whose Hermodic plates make and upgrade the Deathdealer robes, and Rasial, the First Necromancer, for the tier 95 weapons and robes. A few monsters only take damage from the style they are weak to, such as the Dagannoth Kings, so Necromancy cannot hurt them. The boss progression order has the full list with gates.
Common questions
Is Necromancy good for Ironmen?
Yes. Its armour and weapons are crafted and upgraded through its own quests and rituals rather than dropped by bosses, it is neutral against every monster so one set of gear is enough, and conjures like the Vengeful Ghost heal you on long trips.
How many conjures can you have out at once?
One at first, two from level 52 Necromancy, three from 84 and four from 106. You can never have two of the same conjure out together, and each conjure costs one ectoplasm.
Where do Ironmen get necrotic runes?
By crafting them with Runecrafting from impure essence: spirit runes from level 1, bone from 20, flesh from 40 and miasma from 60. Impure essence comes from a Necromancy ritual that converts pure essence, available from 24 Necromancy.
More Ironman guides
Game updates change things fast. If something here is out of date, and we'll fix it.