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RSGOALS · RS3

InventionRS3 Ironman Invention Training Guide

Unlocks at 80 Smithing/Crafting/Divination. Disassemble Slayer drops for components.

Invention goes to level 120 and uses the elite XP curve. Every method below is self-sufficient: no Grand Exchange, only what you gather, craft or earn yourself.

Last verified against the RuneScape Wiki: 28 September 2026 ·

Training path

2 stages from level 1, each starting at the level you unlock it.

  1. Levels 1–27

    Discover devices, augment t70+ gear, level to 10 and disassemble

  2. Levels 27–99/120

    Augment weapons/armour on Slayer; siphon at item level 12

    Component hoarding is the real grind

Getting the resources

Without the Grand Exchange, every input comes from your own account.

  • •Components: disassemble Slayer/PvM drops and junk items — this is the real grind
  • •Divine charges: combine Divination energy (bank it!) with components
  • •Materials: hoard everything; augment gear you use and siphon at item level 12

Quests that give Invention XP

1 quest has a set Invention XP reward (lamps and choice rewards not counted).

  • Back to the Freezer

What Invention unlocks for an Ironman

Gear and quality-of-life items from our gear progression and utility lists that need a Invention level.

  • 22

    Augmented tools + gizmo perks

    Quality of life

    Honed (higher gathering success), Furnace, Fortune, Refined — the single biggest gathering/processing efficiency jump.

  • 107

    Luck of the Dwarves

    Quality of life

    Tier 4 luck, the highest tier — unlocks the best luck-gated drops. Hazelmere’s signet ring is an equal-tier alternative that only drops (super-rare table, needs tier 4 luck). Long-term chase item.

Voice of Seren

No Prifddinas district lists Invention, so the Voice of Seren does not boost it. See which skills it boosts this hour.

Key XP milestones

Invention uses the elite XP curve, so its totals are much higher than other skills at the same level.

LevelTotal XP
9936,073,511
12080,618,654

Common questions

How should an Ironman train Invention?

Unlocks at 80 Smithing/Crafting/Divination. Disassemble Slayer drops for components. The path in this guide: 1–27, Discover devices, augment t70+ gear, level to 10 and disassemble; 27–99/120, Augment weapons/armour on Slayer; siphon at item level 12.

Which quests give Invention XP?

1 quest gives a set Invention XP reward, including Back to the Freezer.

How much XP is level 99 Invention?

Invention uses the elite XP curve, so its levels cost far more XP than other skills. Level 99 Invention needs 36,073,511 XP. Invention goes to 120, which needs 80,618,654 XP.

More Ironman guides

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