Divine charge (empty)
Divine charge (empty) is a members item, with a high alchemy value of 120 coins. No shop sells Divine charge (empty) and no monster drops it, so an Ironman makes it: it takes 101 Invention and gives 120 Invention XP, using 20 × Simple parts.
“An empty container, capable of holding divine energy if stored within a divine-o-matic vacuum.”
MembersTradeable (not for Ironmen)High alch 120 gp
Updated . Sources from the RuneScape Wiki's drop, shop and recipe data (CC BY-NC-SA 3.0), checked 2026-10-09. Item sprite © Jagex.
Ironman verdict
Making ten takes 200 × Simple parts and gives 1,200 Invention XP. Reaching level 101 Invention takes 15,889,109 XP in total; the Invention calculator counts the actions and materials to any target, and the Invention guide has the Ironman training route. Divine charge (empty) is members-only. It is tradeable on normal accounts, but an Ironman cannot use the Grand Exchange or trade for it, so the sources on this page are the whole list. High Alchemy turns one into 120 coins.
At a glance
- Members
- Yes
- Tradeable
- Yes, but not for Ironmen
- High alch
- 120 coins
- Monster drops
- None
- Shops
- None
- Recipes
- 1
- Used in
- Nothing
Make it yourself
Needs 101 Invention · 120 Invention XP
- 20 × Simple parts
Getting the materials as an Ironman
- Simple parts: no item page
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