Animal Magnetism Requirements & Quick Guide
Everything you need before starting Animal Magnetism in RuneScape 3: skill levels, the full chain of quests to finish first, and what completing it opens up. Check your own stats against it below.
Requirements from the RuneScape Wiki (CC BY-NC-SA 3.0), snapshot 2026-09-28.
Skill requirements
Animal Magnetism itself
| Skill | Level |
|---|---|
| 35 | |
| 30 | |
| 19 | |
| 18 | |
| 15 |
Quest requirements
2 direct prerequisites, 2 quests in the full chain. The tree shows each quest's own requirements beneath it.
Other requirements
- Ability to enter Morytania
Quick guide: order to unlock Animal Magnetism
One valid order: every quest comes after its own prerequisites. Skip any you have already done.
- Ernest the Chicken
- The Restless Ghost
- Animal Magnetism
Ironman notes
High Ironman priority (8/10 in our Ironman ranking).
Why it matters: Ava’s device (ammo saver) — core Ranged unlock.
See where it fits in the Ironman Quest Cape order.
XP rewards
Skills Animal Magnetism gives guaranteed XP in (fixed XP or a skill-locked lamp; choice lamps not listed). See the wiki for exact amounts.
Crafting
Fletching
Slayer
Woodcutting
Quests that need Animal Magnetism
Full walkthrough, items needed and exact rewards: Animal Magnetism on the RuneScape Wiki . Requirement data is adapted from the wiki under CC BY-NC-SA 3.0.
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