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RSGOALS · RS3

Animal Magnetism Requirements & Quick Guide

IntermediateMembers1 QPReleased 12 December 2006

Everything you need before starting Animal Magnetism in RuneScape 3: skill levels, the full chain of quests to finish first, and what completing it opens up. Check your own stats against it below.

Requirements from the RuneScape Wiki (CC BY-NC-SA 3.0), snapshot 2026-09-28.

Skill requirements

Check my stats

Enter your RuneScape name to compare your hiscores levels with every requirement below. Unranked skills read as level 1.

Animal Magnetism itself

SkillLevel
WoodcuttingWoodcutting35
RangedRanged30
CraftingCrafting19
SlayerSlayer18
ThievingThieving15

Quest requirements

2 direct prerequisites, 2 quests in the full chain. The tree shows each quest's own requirements beneath it.

Other requirements

  • Ability to enter Morytania

Quick guide: order to unlock Animal Magnetism

One valid order: every quest comes after its own prerequisites. Skip any you have already done.

  1. Ernest the Chicken
  2. The Restless Ghost
  3. Animal Magnetism

Ironman notes

High Ironman priority (8/10 in our Ironman ranking).

Why it matters: Ava’s device (ammo saver) — core Ranged unlock.

See where it fits in the Ironman Quest Cape order.

XP rewards

Skills Animal Magnetism gives guaranteed XP in (fixed XP or a skill-locked lamp; choice lamps not listed). See the wiki for exact amounts.

  • CraftingCrafting
  • FletchingFletching
  • SlayerSlayer
  • WoodcuttingWoodcutting

Quests that need Animal Magnetism

Full walkthrough, items needed and exact rewards: Animal Magnetism on the RuneScape Wiki . Requirement data is adapted from the wiki under CC BY-NC-SA 3.0.

All RS3 quests · Quest Cape order for Ironmen · XP calculator