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RSGOALS · RS3

Devious Minds Requirements & Quick Guide

ExperiencedMembersMahjarrat Mysteries series1 QPReleased 19 December 2005

Everything you need before starting Devious Minds in RuneScape 3: skill levels, the full chain of quests to finish first, and what completing it opens up. Check your own stats against it below.

Requirements from the RuneScape Wiki (CC BY-NC-SA 3.0), snapshot 2026-09-28.

Skill requirements

Check my stats

Enter your RuneScape name to compare your hiscores levels with every requirement below. Unranked skills read as level 1.

Devious Minds itself

SkillLevel
SmithingSmithing65
FletchingFletching50
RunecraftingRunecrafting50

Including every prerequisite quest

The highest level of each skill you need across Devious Minds and all the quests you must finish first.

SkillLevelNeeded for
SmithingSmithing65Devious Minds
FletchingFletching50Devious Minds
RunecraftingRunecrafting50Devious Minds
HerbloreHerblore3Recruitment Drive

Quest requirements

2 direct prerequisites, 2 quests in the full chain. The tree shows each quest's own requirements beneath it.

Other requirements

  • Ability to enter Morytania

Quick guide: order to unlock Devious Minds

One valid order: every quest comes after its own prerequisites. Skip any you have already done.

  1. Recruitment Drive
  2. What's Mine is Yours
  3. Devious Minds

Ironman notes

Worth doing early (6/10 in our Ironman ranking).

See where it fits in the Ironman Quest Cape order.

XP rewards

Skills Devious Minds gives guaranteed XP in (fixed XP or a skill-locked lamp; choice lamps not listed). See the wiki for exact amounts.

  • FletchingFletching
  • RunecraftingRunecrafting
  • SmithingSmithing

Quests that need Devious Minds

Full walkthrough, items needed and exact rewards: Devious Minds on the RuneScape Wiki . Requirement data is adapted from the wiki under CC BY-NC-SA 3.0.

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