Devious Minds Requirements & Quick Guide
Everything you need before starting Devious Minds in RuneScape 3: skill levels, the full chain of quests to finish first, and what completing it opens up. Check your own stats against it below.
Requirements from the RuneScape Wiki (CC BY-NC-SA 3.0), snapshot 2026-09-28.
Skill requirements
Devious Minds itself
| Skill | Level |
|---|---|
| 65 | |
| 50 | |
| 50 |
Including every prerequisite quest
The highest level of each skill you need across Devious Minds and all the quests you must finish first.
| Skill | Level | Needed for |
|---|---|---|
| 65 | Devious Minds | |
| 50 | Devious Minds | |
| 50 | Devious Minds | |
| 3 | Recruitment Drive |
Quest requirements
2 direct prerequisites, 2 quests in the full chain. The tree shows each quest's own requirements beneath it.
Other requirements
- Ability to enter Morytania
Quick guide: order to unlock Devious Minds
One valid order: every quest comes after its own prerequisites. Skip any you have already done.
- Recruitment Drive
- What's Mine is Yours
- Devious Minds
Ironman notes
Worth doing early (6/10 in our Ironman ranking).
See where it fits in the Ironman Quest Cape order.
XP rewards
Skills Devious Minds gives guaranteed XP in (fixed XP or a skill-locked lamp; choice lamps not listed). See the wiki for exact amounts.
Fletching
Runecrafting
Smithing
Quests that need Devious Minds
Full walkthrough, items needed and exact rewards: Devious Minds on the RuneScape Wiki . Requirement data is adapted from the wiki under CC BY-NC-SA 3.0.
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