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RSGOALS · RS3

DungeoneeringRS3 Dungeoneering Calculator

Work out the XP and actions between any two Dungeoneering levels, then follow the Ironman training route below.

Updated .

Dungeoneering XP depends on floor size, complexity and party, so there is no fixed XP per action to list.

Optional: fill in from the hiscores

XP boosts

No always-on outfit or item boost for this skill. Boosts are added together and applied to every action below. Bonus XP and Double XP are not modelled.

XP needed
13,034,431
Level 1 → 99
Total boost
0%
Best you can do now
-
No method in the list fits yet
Actions needed appear here

6 of 6 actions.

ActionLevelXP eachActionsMaterials for your target
Ekeleshuun key
At: Tunnel entrance (Warforge Dig Site)
Gives: Ekeleshuun key
352,0006,518None
Green skull cave painting
At: Tunnel entrance (Warforge Dig Site)
352,0006,518
Idithuun key
At: Tunnel entrance (Warforge Dig Site)
Gives: Idithuun key
352,0006,518None
Narogoshuun key
At: Tunnel entrance (Warforge Dig Site)
Gives: Narogoshuun key
352,0006,518None
Red hand cave painting
At: Tunnel entrance (Warforge Dig Site)
352,0006,518
Rekeshuun key
At: Tunnel entrance (Warforge Dig Site)
Gives: Rekeshuun key
352,0006,518None

Ironman Dungeoneering training route

Fully self-contained. Chaotic weapons (t80) need 70 Dungeoneering; frost dragon bones at 85 (Asgarnian Ice Dungeon).

  1. 1–70 Solo floors, reset at all floors complete; C6 small for speed
  2. 70–99 Solo larges or Elite Dungeon trash farming (token path)70 = chaotic weapons (t80) from the reward shop; Sinkholes (hourly D&D, twice per day) give XP lamps + tokens; open every resource dungeon as you reach it
  3. 99–120 ED1/ED3 token farming + daily Sinkholes

Full Dungeoneering training guide →

Frequently asked

How many actions do I need to reach my Dungeoneering goal?

Enter your current and target level or XP. Every row in the table divides the XP you still need by that action's XP (after your boosts) and rounds up. Load your RSN to fill in your current XP from the hiscores.

Why does the table show where materials come from?

Ironmen cannot buy from the Grand Exchange, so the useful question is not what a material costs but where you can get it yourself: a shop, a monster drop, or another skill. Each material shows the easiest source we know of, and turns amber when the skill route needs a level you do not have yet.

Which XP boosts are included?

Only always-on boosts with a single fixed number: the skilling outfit for the skill (full set) and a few tools and rings. Bonus XP, Double XP and the clan avatar are not modelled; Ironmen cannot use the clan avatar boost anyway. Use "Other boost %" for anything else.

Is every Dungeoneering method listed?

Dungeoneering XP depends on floor size, complexity and party, so there is no fixed XP per action to list.

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