RS3 Divination Calculator
Every Divination action we have data for, with the level it needs, the XP it gives, how many you need for your goal and the full material list. Each material says where an Ironman gets it, so you can tell what you can actually do today.
Updated . Action and recipe data from the RuneScape Wiki (CC BY-NC-SA 3.0), fetched 2026-10-09. XP is the base value before boosts.
Harvesting wisps is not in the wiki tables; transmutation, signs, portents, boons and other energy uses are.
320 of 320 actions.
| Action | Level | XP each | Actions | Materials for your target |
|---|---|---|---|---|
Cracked divination urn (empty) Also: 3 Crafting | 1 | 1 | 13,034,431 |
|
Decorated divination urn (empty) Also: 82 Crafting | 1 | 1 | 13,034,431 |
|
Exquisite divination urn (empty) Also: 108 Crafting | 1 | 1 | 13,034,431 |
|
Fragile divination urn (empty) Also: 16 Crafting | 1 | 1 | 13,034,431 |
|
Pale energy At: Energy rift | 1 | 1 | 13,034,431 |
|
Plain divination urn (empty) Also: 38 Crafting | 1 | 1 | 13,034,431 |
|
Strong divination urn (empty) Also: 56 Crafting | 1 | 1 | 13,034,431 |
|
| 2 | 10 | 1,303,444 |
| |
| 2 | 1 | 13,034,431 |
| |
| 2 | 1 | 13,034,431 |
| |
| 2 | 1 | 13,034,431 |
| |
| 2 | 1 | 13,034,431 |
| |
| 2 | 1 | 13,034,431 |
| |
| 2 | 1 | 13,034,431 |
| |
Attuned portent of restoration I Also: 10 Constitution | 5 | 1.5 | 8,689,621 |
|
Attuned portent of restoration I Also: 10 Constitution | 5 | 1.5 | 8,689,621 |
|
Attuned portent of restoration I Also: 10 Constitution | 5 | 1.5 | 8,689,621 |
|
Attuned portent of restoration I Also: 10 Constitution | 5 | 1.5 | 8,689,621 |
|
Attuned portent of restoration I Also: 10 Constitution | 5 | 1.5 | 8,689,621 |
|
Attuned portent of restoration I Also: 10 Constitution | 5 | 1.5 | 8,689,621 |
|
Broken memento · transmutation | 5 | 1.4 | 9,310,308 |
|
| 6 | 1.7 | 7,667,313 |
| |
| 8 | 2 | 6,517,216 |
| |
| 8 | 2 | 6,517,216 |
| |
| 10 | 3 | 4,344,811 |
| |
| 10 | 3 | 4,344,811 |
| |
Flickering energy At: Energy rift | 10 | 1 | 13,034,431 |
|
Flickering energy At: Energy rift | 10 | 1 | 13,034,431 |
|
Sparkling energy At: Energy rift | 10 | 1 | 13,034,431 |
|
Sparkling energy At: Energy rift | 10 | 1 | 13,034,431 |
|
Oak logs · transmutation | 13 | 3.3 | 3,949,828 |
|
| 15 | 20 | 651,722 |
| |
Iron ore · transmutation from Copper ore | 15 | 3.7 | 3,522,820 |
|
Iron ore · transmutation from Tin ore | 15 | 3.7 | 3,522,820 |
|
| 15 | 3.4 | 3,833,657 |
| |
Raw trout · Transmutation | 16 | 3.6 | 3,620,676 |
|
Raw trout · Transmutation | 16 | 3.6 | 3,620,676 |
|
Raw trout · Transmutation | 16 | 3.6 | 3,620,676 |
|
Raw trout · Transmutation | 16 | 3.6 | 3,620,676 |
|
Attuned portent of restoration II Also: 15 Constitution | 18 | 3.9 | 3,342,162 |
|
| 20 | 5 | 2,606,887 |
| |
| 20 | 5 | 2,606,887 |
| |
Bright energy At: Energy rift | 20 | 1 | 13,034,431 |
|
Bright energy At: Energy rift | 20 | 1 | 13,034,431 |
|
Fragile memento · transmutation | 21 | 5 | 2,606,887 |
|
Silver ore · transmutation | 22 | 5.2 | 2,506,622 |
|
| 23 | 5.3 | 2,459,327 |
| |
| 23 | 5.3 | 2,459,327 |
| |
Coal · transmutation | 24 | 6 | 2,172,406 |
|
| 24 | 6 | 2,172,406 |
|
Ironman Divination training route
Energy feeds Invention (divine charges), bank everything. Build every boon (+10% XP/energy per tier) and prestige the Memorial to Guthix as you go.
- 1–60 Wisp colony progression, converting memories; unlock each tier’s boon at the Memorial to GuthixGuthixian Cache from 35, open a cache by converting 800 memories, no daily cap
- 60–95 Vibrant energy (60, west of Oo’glog) for divine charges; Daemonheim Divination with the Elder Sword engram (from 10) quadruples memory XPHall of Memories from 70 for higher XP/hr
- 95–99 Incandescent wisps (95), 30k+ energy/hr with boostsStockpile energy for divine charges
Frequently asked
How many actions do I need to reach my Divination goal?
Enter your current and target level or XP. Every row in the table divides the XP you still need by that action's XP (after your boosts) and rounds up. Load your RSN to fill in your current XP from the hiscores.
Why does the table show where materials come from?
Ironmen cannot buy from the Grand Exchange, so the useful question is not what a material costs but where you can get it yourself: a shop, a monster drop, or another skill. Each material shows the easiest source we know of, and turns amber when the skill route needs a level you do not have yet.
Which XP boosts are included?
Only always-on boosts with a single fixed number: the skilling outfit for the skill (full set) and a few tools and rings. Bonus XP, Double XP and the clan avatar are not modelled; Ironmen cannot use the clan avatar boost anyway. Use "Other boost %" for anything else.
Is every Divination method listed?
Harvesting wisps is not in the wiki tables; transmutation, signs, portents, boons and other energy uses are.