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RSGOALS · RS3

RS3 Ironman Progression Route

223 steps (211 quests and miniquests) from a brand-new Ironman to Sliske's Endgame, in five parts, plus Necromancy's storyline as its own lane. Each step says why it sits where it does, where the lamps go and which dailies or weeklies it opens. Load your RSN and the route tells you where you are and what is blocking your next quest.

By the RSGoals team · Updated

Last verified against the RuneScape Wiki: 9 October 2026 ·

Make it yours

Enter your RuneScape name and the route ticks off every quest you have done, finds where you are, and shows exactly which levels and quests stand in the way of the next step. Your quest log needs to be public in RuneMetrics.

0 / 217 main-route steps done

Part 1: Foundations

0/48

Ends at Dragon Slayer

Short, cheap quests that open the skills, cities and teleports everything else leans on. Most need no levels at all, and the XP rewards lift a fresh account across the board.

  1. Opt out of the basic daily challenges

    Task you are here

    Talk to Challenge Mistress Fara so your daily challenges scale with your levels from the first day.

  2. Keep Caitlyn's staff and Kayle's chargebow: they carry early Magic and Ranged until you can make better.

    XP: Attack, Defence, Magic, Ranged, StrengthLeads to Carnillean Rising
  3. Quick Prayer XP and a ghostspeak amulet that later quests reuse.

    XP: PrayerLeads to Nature Spirit, Ghosts Ahoy, Smoking Kills +3 more
  4. A short errand with Cooking XP.

    XP: CookingLeads to Recipe for Disaster: Another Cook's Quest
  5. Rewards the Devotion ability. It needs no levels, so take it now rather than at the start of Part 2: Devotion makes every early fight safer.

    XP: Prayer
  6. XP: Woodcutting
  7. Finish the Archaeology tutorial and switch on the Font of Life relic

    Task

    Archaeology feeds relics, mysteries and materials for the rest of the game, so start it early.

  8. Opens Necromancy. Pick up the Sostratus robes afterwards as your first set for the new style.

    XP: NecromancyLeads to Kili Row, Rune Mythos, Soul Searching
  9. Leads to Violet is Blue Too
  10. Violet is Blue Too

    Questlamps → Mining, Smithing, Summoning

    Spend the reward lamps on Mining, Smithing and Summoning.

    Needs Violet is Blue
  11. Opens Herblore.

    XP: HerbloreLeads to Eadgar's Ruse
  12. Opens Summoning.

    XP: Summoning
  13. Stronghold of Security floors 1–3 and the Stronghold of Player Safety

    Tasklamps → Construction

    Free rewards for a few minutes of walking; the Player Safety lamp goes on Construction.

  14. Gunnar's Ground

    Questlamps → Construction
    Needs Crafting 5XP: Crafting
  15. Leads to Back to the Freezer
  16. XP: CraftingLeads to Another Slice of H.A.M., Recipe for Disaster: Freeing the Goblin Generals
  17. Put the Gofannon amulet's bonus XP into Smithing.

    Needs Smithing 5XP: Mining, SmithingLeads to Devious Minds
  18. Starts Fort Forinthry. Stockpile limestone bricks first (the build eats around 350; Keldagrim sells them). The building XP takes Construction from 1 to about 40.

    Leads to Murder on the BorderOpens Fort Forinthry XP Claim →
  19. The invitation box reward is a handy extra teleport.

    XP: Agility, Constitution, Prayer, ThievingLeads to Dishonour among Thieves, Kindred Spirits, One of a Kind +2 more
  20. Start raising the kitten now. Feed it fish (sardines are easy) so it grows while you quest.

    XP: CookingLeads to Icthlarin's Little Helper, Recipe for Disaster: Freeing Evil Dave
  21. Opens Morytania.

    XP: PrayerLeads to Nature Spirit, All Fired Up
  22. Leads to Mourning's End Part I
  23. XP: ThievingLeads to Carnillean Rising, Dishonour among Thieves, Ritual of the Mahjarrat
  24. Start Tree Gnome Village first, so Elkoy will lead you through the maze when this quest sends you there.

    XP: Attack, StrengthLeads to Roving Elves, The Path of Glouphrie
  25. Leads to Holy Grail
  26. Needs Attack 30, Merlin's CrystalXP: Defence, PrayerLeads to King's Ransom, One of a Kind
  27. XP: Agility, Constitution, ThievingLeads to Diamond in the Rough
  28. Needs Stolen HeartsXP: Agility, Constitution, Mining, ThievingLeads to The Jack of Spades, Icthlarin's Little Helper, Missing My Mummy
  29. Opens Menaphos.

    Needs Diamond in the RoughXP: Agility, Construction, Dungeoneering, ThievingLeads to Tomes of the WarlockOpens Soul Obelisk →
  30. Opens Sophanem and Pyramid Plunder.

    Needs Diamond in the Rough, Gertrude's CatXP: Agility, Thieving, WoodcuttingLeads to Smoking Kills, Missing My Mummy, A Tail of Two Cats
  31. Once Upon a Slime

    Questoptional
    XP: Cooking
  32. Tribal Totem

    Questoptional
    Needs Thieving 21XP: Thieving
  33. Needs Herblore 3XP: HerbloreLeads to Shilo Village, Legends' Quest, My Arm's Big Adventure +1 more
  34. Needs Herblore 3XP: Agility, Herblore, PrayerLeads to Wanted!, Devious Minds
  35. Needs Agility 10, Herblore 10, Thieving 25XP: Herblore, MiningLeads to Desert Treasure
  36. XP: Constitution
  37. Leads to Troll Stronghold
  38. Needs Agility 13, Mining 17, Thieving 13XP: MiningLeads to Death to the Dorgeshuun
  39. Bring an iron pickaxe or better.

    Needs Mining 10XP: SmithingLeads to Defender of Varrock
  40. The Tourist Trap

    Questlamps → Agility

    Both reward lamps go on Agility.

    Needs Fletching 10, Smithing 20
  41. XP: CraftingLeads to King's Ransom
  42. XP: MiningLeads to Biohazard
  43. Needs Plague CityXP: ThievingLeads to Underground Pass
  44. XP: Attack, ThievingLeads to Ritual of the Mahjarrat
  45. XP: AttackLeads to Monkey Madness, The Path of Glouphrie
  46. Needs Agility 25XP: Agility, MagicLeads to Monkey Madness, The Eyes of Glouphrie
  47. Aim for 37 Prayer before the final fight; it makes the dragon far safer.

    Needs 33 QPXP: Defence, StrengthLeads to Heroes' Quest

Part 2: Opening the map

0/31

Ends at Monkey Madness

Mid-length quests that open Karamja, the Myreque line, the Fremennik and your first monthly and weekly activities. The XP rewards start to matter here.

  1. Observatory Quest

    Questoptional
    XP: Attack, Constitution, Crafting, Defence, Strength
  2. Opens the Recipe for Disaster chain; the rest of it comes in Part 4.

    Needs Cooking 10, Cook's AssistantLeads to Recipe for Disaster: Freeing Evil Dave, Recipe for Disaster: Freeing the Goblin Generals, Recipe for Disaster: Freeing the Lumbridge Sage +6 more
  3. Opens Mort Myre Swamp.

    Needs Priest in Peril, The Restless GhostXP: Constitution, Crafting, DefenceLeads to In Search of the Myreque, A Fairy Tale I - Growing Pains
  4. Needs Crafting 20, Mining 20, Smithing 20XP: Crafting, Smithing
  5. Needs Firemaking 30XP: FishingLeads to Hunt for Red Raktuber, The Slug Menace
  6. Needs Fishing 10XP: FishingLeads to Land of the Goblins, Recipe for Disaster: Freeing the Mountain Dwarf
  7. Needs Agility 32, Crafting 20, Jungle PotionXP: CraftingLeads to One Small Favour, While Guthix Sleeps
  8. While the temple is lit, make 20 Flamtaer bracelets and some spare sacred oil: Legacy of Seergaze needs oil later.

    Needs Crafting 20, Firemaking 6, Herblore 15XP: Crafting, Herblore
  9. Needs Cooking 30, Fletching 5, Ranged 30XP: Cooking, Fletching, RangedLeads to Zogre Flesh Eaters, Mourning's End Part I, Recipe for Disaster: Freeing Skrach Uglogwee
  10. Zogre Flesh Eaters

    Questoptional
    Needs Big Chompy Bird HuntingXP: Fletching, Herblore, Ranged
  11. Leads to Shadow of the Storm
  12. Answer the Varrock Museum natural history quiz

    Task

    Free Slayer and Hunter XP for reading the display plaques.

  13. Needs Crafting 20, Thieving 25XP: Crafting, ThievingLeads to Shadow of the Storm, Missing My Mummy
  14. Needs Crafting 30, Demon Slayer, The GolemLeads to Recipe for Disaster: Freeing Evil Dave
  15. Needs Cooking 25, Gertrude's Cat, Recipe for Disaster: Another Cook's Quest, Shadow of the StormXP: CookingLeads to Evil Dave's Big Day Out, Recipe for Disaster: Defeating the Culinaromancer
  16. Cook a few extra spicy stews (six is plenty) before you start.

    Needs Agility 30, Cooking 30, Herblore 30, Magic 30, Recipe for Disaster: Freeing Evil DaveXP: Agility, Cooking, Herblore, Magic
  17. Opens the Giant Oyster, a monthly Fishing and Farming reward that grows with your levels.

    Needs Attack 30, Cooking 30, Firemaking 30, Magic 30, Mining 30, Smithing 30, Strength 30, Woodcutting 30XP: Cooking, FishingOpens Giant Oyster →
  18. Opens Agoroth, a weekly XP boss.

    XP: Attack, Constitution, Defence, StrengthOpens Agoroth →
  19. Needs Agility 25, Nature SpiritXP: Attack, Constitution, Crafting, Defence, StrengthLeads to In Aid of the Myreque
  20. Needs Crafting 25, Magic 7, Mining 15, In Search of the MyrequeXP: Attack, Crafting, Defence, StrengthLeads to The Darkness of Hallowvale
  21. Needs Thieving 5XP: ThievingLeads to From Tiny Acorns (miniquest)
  22. Needs Thieving 24, Buyers and CellarsXP: ThievingLeads to Lost Her Marbles (miniquest)
  23. Opens Ali's Discount Wares in Pollnivneach, one of the better rune shops.

    Needs Thieving 30XP: ThievingOpens Rune shop run →
  24. Needs Thieving 41, From Tiny Acorns (miniquest)XP: ThievingLeads to A Guild of Our Own (miniquest)
  25. Bank 10 mahogany planks before you start.

    Needs Construction 31, Thieving 33, Hazeel Cult, The Blood Pact, 50 QPXP: Construction, ThievingLeads to Heart of Stone
  26. Needs Agility 30, Construction 34, Crafting 30, Hunter 10, Thieving 15XP: Agility, Construction, CraftingLeads to Hunt for Red Raktuber
  27. Needs Construction 45, Hunter 45, Thieving 38, Cold War, Sea SlugXP: Construction, Hunter, ThievingLeads to Some Like It Cold
  28. Needs Crafting 40, Fletching 25, Woodcutting 40XP: Agility, Attack, Constitution, Crafting, Defence, Fishing, Fletching, Strength, Thieving, WoodcuttingLeads to Throne of Miscellania, Lunar Diplomacy
  29. Needs The Grand Tree, Tree Gnome VillageLeads to Recipe for Disaster: Freeing King Awowogei
  30. Claim Monkey Madness's training reward

    Task

    Talk to Daero after the quest to turn the reward into Attack and Defence XP.

Part 3: Spellbooks and sustain

0/46

Ends at Regicide, Desert Treasure and Lunar Diplomacy

This part ends with Ancient Magicks, the Lunar spellbook and the road to Prifddinas. On the way you pick up the Salve amulet, the Blood Altar and Managing Miscellania.

  1. The Salve amulet is a strong damage boost against undead for a long time.

    Needs Agility 15, Crafting 35XP: Strength
  2. Kili Row

    Questoptional

    Opens Thalmund's Wares in the City of Um.

    Needs Necromancy 20, Necromancy!Leads to Requiem for a DragonOpens Thalmund’s Wares →
  3. Rune Mythos

    Questoptional
    Needs Necromancy 24, Necromancy!XP: Necromancy, RunecraftingLeads to Vessel of the Harbinger
  4. Soul Searching

    Questoptional
    Needs Necromancy!Leads to Ode of the Devourer
  5. Needs Agility 25, Cooking 20, The Restless GhostXP: PrayerLeads to Vessel of the Harbinger
  6. Needs Necromancy 46, Prayer 40, Ghosts Ahoy, Rune MythosXP: Necromancy, PrayerLeads to The Spirit of War
  7. The Spirit of War

    Questoptional
    Needs Necromancy 65, Vessel of the HarbingerXP: NecromancyLeads to Tomes of the Warlock
  8. Needs New FoundationsXP: ConstructionLeads to Unwelcome Guests
  9. Adds another Slayer master.

    Needs Construction 50, Slayer 10, Murder on the BorderLeads to Dead and Buried
  10. Needs Unwelcome GuestsXP: ConstructionLeads to Ancient Awakening
  11. Opens the Vorkath fight.

    Needs Necromancy 50, Dead and BuriedXP: NecromancyLeads to Battle of Forinthry
  12. Needs Agility 26, Construction 5, Crafting 32, Magic 33, Mining 20, Strength 40, Thieving 22, In Aid of the MyrequeXP: Agility, Construction, ThievingLeads to Legacy of Seergaze
  13. Rewards two 10,000 XP lamps.

    Needs Agility 15, Thieving 30, Death PlateauLeads to Troll Romance, Desert Treasure, Eadgar's Ruse
  14. Troll Romance

    Questoptional
    Needs Agility 28, Troll StrongholdXP: Agility, Strength
  15. Leads to Heroes' Quest, Defender of Varrock
  16. Opens Zanaris and the dragon longsword and dagger.

    Needs Crafting 31, Woodcutting 36Leads to Lunar Diplomacy, Recipe for Disaster: Freeing Sir Amik Varze, A Fairy Tale I - Growing Pains
  17. Needs Cooking 53, Defence 25, Fishing 53, Herblore 25, Mining 50, Dragon Slayer, Shield of Arrav, 56 QPXP: Attack, Constitution, Cooking, Defence, Firemaking, Fishing, Herblore, Mining, Ranged, Smithing, Strength, WoodcuttingLeads to Legends' Quest
  18. Opens Managing Miscellania.

    Needs The Fremennik TrialsLeads to Royal Trouble, Nomad's ElegyOpens Managing Miscellania →
  19. Raises the Miscellania worker cap. Put as many workers as you can on mahogany and the rest on maple.

    Needs Agility 40, Slayer 40, Throne of MiscellaniaXP: Agility, Constitution, SlayerOpens Managing Miscellania →
  20. Opens the weekly Tears of Guthix minigame.

    Needs Crafting 20, Firemaking 49, Mining 20, 44 QPXP: CraftingLeads to While Guthix SleepsOpens Tears of Guthix →
  21. Leads to Cabin Fever
  22. Needs Crafting 42, Farming 40, Fishing 50, Prayer 47, Slayer 42XP: Farming, Fishing, PrayerLeads to Cabin Fever
  23. Needs Agility 42, Crafting 45, Ranged 40, Smithing 50, Pirate's Treasure, Rum DealXP: Agility, Crafting, SmithingLeads to The Great Brain Robbery, Ritual of the Mahjarrat
  24. Opens the Blood Altar.

    Needs Agility 29, Construction 20, Crafting 47, Firemaking 40, Magic 49, Mining 35, Slayer 31, The Darkness of HallowvaleXP: Agility, Construction, Crafting, Magic, Mining, SlayerLeads to The Branches of Darkmeyer
  25. Needs Ranged 25, BiohazardXP: Agility, AttackLeads to Regicide
  26. Death to the Dorgeshuun

    Questlamps → Ranged
    Needs Agility 23, Thieving 23, The Lost TribeXP: ThievingLeads to Another Slice of H.A.M.
  27. Needs Crafting 12, Firemaking 16, Magic 33, Thieving 14XP: Crafting, Firemaking, Magic, Mining, Smithing, ThievingLeads to Another Slice of H.A.M.
  28. Needs Attack 15, Prayer 25, Death to the Dorgeshuun, Goblin Diplomacy, The Giant DwarfXP: Mining, PrayerLeads to Land of the Goblins
  29. You need clean toadflax: trade Brimhaven agility tickets for it or grow it.

    Needs Agility 36, Fishing 36, Herblore 37, Prayer 30, Thieving 36, Another Slice of H.A.M., Fishing ContestXP: Agility, Fishing, Herblore, Prayer, Strength, ThievingLeads to The Chosen Commander
  30. Needs Agility 46, Strength 46, Thieving 46, Land of the GoblinsXP: Agility, Strength, ThievingLeads to The Mighty Fall
  31. Needs Crafting 40, Magic 59, Mining 40, Smithing 40Leads to Defender of Varrock
  32. Needs Ranged 40, Thieving 42XP: Fletching, RangedLeads to While Guthix Sleeps, The Curse of Arrav
  33. Opens safecracking, a strong Thieving method.

    Needs Agility 40, Herblore 46, Thieving 62, Lost Her Marbles (miniquest)XP: Herblore, Thieving
  34. Thieving Thieving 90

    Leveloptional

    Optional push: 90 Thieving is one of the ways into Player-owned Ports.

  35. Reach 6,000 Menaphos Port district reputation

    Taskoptional

    Opens the soul obelisks for daily Prayer and Runecrafting XP.

  36. Fishing Fishing 65

    Level

    Train it at the Menaphos port: the reputation comes with the XP.

  37. Needs Construction 50, Crafting 56, Fishing 65, Thieving 50, Hunt for Red RaktuberXP: Construction, Crafting, Fishing, ThievingLeads to Back to the Freezer
  38. Needs Divination 50, Runecrafting 45, Slayer 37, Ernest the Chicken, Some Like It ColdXP: Agility, Divination, Invention, Runecrafting, Slayer
  39. XP: Magic, RunecraftingLeads to Rune Memories
  40. Needs Rune MysteriesXP: Magic, RunecraftingLeads to Heart of Stone
  41. Opens the Abyss, the quick route to most runecrafting altars.

    Needs Runecrafting 5XP: RunecraftingLeads to Wanted!
  42. Starts the road to Prifddinas.

    Needs Agility 56, Underground PassXP: AgilityLeads to Roving Elves, Catapult Construction
  43. Opens Ancient Magicks.

    Needs Firemaking 50, Magic 50, Slayer 10, Thieving 53, The Dig Site, Troll StrongholdXP: MagicLeads to Recipe for Disaster: Defeating the Culinaromancer, The Temple at Senntisten
  44. Opens the Lunar spellbook and the Lunar Isle rune shop.

    Needs Crafting 61, Defence 40, Firemaking 49, Herblore 5, Magic 65, Mining 60, Woodcutting 55, Lost City, The Fremennik TrialsXP: Magic, RunecraftingLeads to Dream Mentor, Hero's WelcomeOpens Rune shop run →
  45. Divination Divination 20

    Leveloptional

    Lets you draw on the Sword of Edicts echo at the Memorial to Guthix.

  46. Collect memory shards with the Sword of Edicts echo while you Hunt

    Taskoptional

    Save the shards for Sign of the porter IV later.

Part 4: The mid-game quest block

0/53

Ends at The Death of Chivalry

The elf line, Recipe for Disaster, Chivalry and Piety, fairy rings and the Fremennik and Dorgeshuun stories. Herblore gets most of the lamps here, because Herblore gates the endgame.

  1. Needs Regicide, Waterfall QuestXP: StrengthLeads to Mourning's End Part I
  2. Needs Ranged 60, Thieving 50, Big Chompy Bird Hunting, Roving Elves, Sheep HerderXP: Constitution, ThievingLeads to Mourning's End Part II
  3. Needs Mourning's End Part IXP: AgilityLeads to Within the Light
  4. Needs Construction 14, Farming 14, Summoning 14XP: Construction, Crafting, Farming, Summoning
  5. One Small Favour

    Questlamps → Herblore

    Both lamps go on Herblore.

    Needs Agility 36, Crafting 25, Herblore 18, Smithing 30, Shilo VillageXP: SmithingLeads to King's Ransom
  6. Legends' Quest

    Questlamps → Herblore

    All four lamps go on Herblore.

    Needs Agility 50, Crafting 50, Herblore 45, Magic 56, Mining 52, Prayer 42, Smithing 50, Strength 50, Thieving 50, Woodcutting 50, Heroes' Quest, Jungle Potion, 107 QPLeads to While Guthix Sleeps
  7. Needs Goblin Diplomacy, Recipe for Disaster: Another Cook's QuestXP: Cooking, Crafting, FarmingLeads to Recipe for Disaster: Defeating the Culinaromancer
  8. Needs Cooking 40, Recipe for Disaster: Another Cook's QuestXP: Cooking, MagicLeads to Recipe for Disaster: Defeating the Culinaromancer
  9. Needs Fishing Contest, Recipe for Disaster: Another Cook's QuestXP: Cooking, SlayerLeads to Recipe for Disaster: Defeating the Culinaromancer
  10. Needs Cooking 31, Recipe for Disaster: Another Cook's QuestXP: Cooking, Crafting, Fishing, SmithingLeads to Recipe for Disaster: Defeating the Culinaromancer, The Great Brain Robbery
  11. Needs Cooking 41, Firemaking 20, Big Chompy Bird Hunting, Recipe for Disaster: Another Cook's QuestXP: Cooking, Crafting, Ranged, WoodcuttingLeads to Recipe for Disaster: Defeating the Culinaromancer
  12. Needs Agility 48, Cooking 70, Monkey Madness, Recipe for Disaster: Another Cook's QuestXP: Agility, CookingLeads to Recipe for Disaster: Defeating the Culinaromancer
  13. Needs Lost City, Recipe for Disaster: Another Cook's QuestXP: Constitution, CookingLeads to Recipe for Disaster: Defeating the Culinaromancer
  14. Leads to Horror from the Deep
  15. Needs Agility 35, Bar Crawl (miniquest)XP: Magic, Ranged, StrengthLeads to Recipe for Disaster: Defeating the Culinaromancer
  16. Finishes Recipe for Disaster: the Culinaromancer’s gloves are long-term hand slot upgrades.

    Needs Cooking 10, Desert Treasure, Horror from the Deep, Recipe for Disaster: Another Cook's Quest, Recipe for Disaster: Freeing Evil Dave, Recipe for Disaster: Freeing King Awowogei, Recipe for Disaster: Freeing Pirate Pete, Recipe for Disaster: Freeing Sir Amik Varze, Recipe for Disaster: Freeing Skrach Uglogwee, Recipe for Disaster: Freeing the Goblin Generals, Recipe for Disaster: Freeing the Lumbridge Sage, Recipe for Disaster: Freeing the Mountain Dwarf, 176 QP
  17. Eadgar's Ruse

    Questoptional
    Needs Herblore 31, Druidic Ritual, Troll StrongholdXP: HerbloreLeads to My Arm's Big Adventure
  18. Needs Farming 29, Woodcutting 10, Eadgar's Ruse, Jungle PotionXP: Farming, Herblore
  19. Needs Lunar DiplomacyXP: Constitution, MagicLeads to While Guthix Sleeps
  20. Opens the Burthorpe and Canifis broad arrowhead stock and doubles the Slayer points you earn per task.

    Needs Crafting 25, Slayer 35, Icthlarin's Little Helper, The Restless GhostXP: SlayerOpens Broad arrowheads shop run →
  21. Needs Construction 5, Magic 46, The Grand TreeXP: Construction, Magic, Runecrafting, WoodcuttingLeads to The Path of Glouphrie
  22. Needs Agility 45, Ranged 47, Slayer 56, Strength 60, Thieving 56, The Eyes of Glouphrie, Tree Gnome Village, Waterfall QuestXP: Magic, Slayer, Strength, ThievingLeads to While Guthix Sleeps
  23. Finish it, then the Knight Waves training ground, to open Chivalry and Piety.

    Needs Holy Grail, Murder Mystery, One Small FavourXP: Defence, MagicLeads to Nomad's Requiem
  24. Complete the Knight Waves training ground

    Task

    Unlocks the Chivalry and Piety prayers.

  25. What Lies Below

    Questoptional
    Needs Runecrafting 35XP: Defence, RunecraftingLeads to The Hunt for Surok (miniquest), Defender of Varrock
  26. Needs Mining 42, Prayer 43, What Lies BelowXP: SlayerLeads to While Guthix Sleeps
  27. Needs Crafting 49, Thieving 17XP: Crafting, Thieving
  28. Needs Crafting 20, Thieving 25, The Restless GhostXP: ThievingLeads to Garden of Tranquillity, The Great Brain Robbery
  29. Needs Farming 25, Creature of FenkenstrainXP: Farming
  30. Needs Firemaking 6, Magic 10, Mining 8, Woodcutting 10XP: Firemaking, Magic, Mining, WoodcuttingLeads to The Curse of Arrav
  31. Needs Construction 35, Cooking 35, Crafting 35, Magic 35, Prayer 35, Diamond in the Rough, Icthlarin's Little Helper, The GolemXP: Constitution, Construction, Cooking, Crafting, Magic, Prayer, ThievingLeads to The Curse of Arrav
  32. Needs Icthlarin's Little HelperLeads to Ritual of the Mahjarrat, One of a Kind
  33. Needs Construction 30, Crafting 16, Prayer 50, Cabin Fever, Creature of Fenkenstrain, Recipe for Disaster: Freeing Pirate PeteXP: Construction, Crafting, PrayerLeads to Rocking Out
  34. Needs Lost City, Nature SpiritXP: Attack, Farming, MagicLeads to A Fairy Tale II - Cure a Queen
  35. Opens the fairy ring network.

    Needs Farming 49, Herblore 57, Thieving 40, A Fairy Tale I - Growing PainsXP: Herblore, ThievingLeads to A Fairy Tale III - Battle at Ork's Rift, Ritual of the Mahjarrat
  36. Needs Crafting 36, Farming 54, Thieving 51, A Fairy Tale II - Cure a QueenXP: Crafting, Farming, Firemaking, Magic, Summoning, Thieving
  37. Enakhra's Lament

    Questoptional
    Needs Crafting 50, Firemaking 45, Magic 13XP: Crafting, Firemaking, Magic, MiningLeads to Ritual of the Mahjarrat
  38. Needs Firemaking 43, Priest in PerilXP: FiremakingLeads to River of Blood
  39. XP: Firemaking, Prayer, SlayerLeads to One of a Kind, The Light Within
  40. Needs The Restless GhostXP: Crafting, PrayerLeads to Meeting History, Plague's End
  41. Needs Herblore 3, Making HistoryLeads to The Light Within
  42. Needs Agility 30, Thieving 30, Hazeel Cult, Missing, Presumed DeathXP: Agility, Dungeoneering, ThievingLeads to Nomad's Elegy, Children of Mah
  43. Needs There's No Place Like Home...Leads to Desperate Times
  44. Leads to Desperate Times
  45. Needs Divination 50, Mining 50, Smithing 50, The Needle Skips, You Are ItLeads to Desperate Measures
  46. XP: MagicLeads to Quiet Before the Swarm
  47. Wanted!

    Quest
    Needs Enter the Abyss (miniquest), Recruitment Drive, 33 QPXP: SlayerLeads to Quiet Before the Swarm, While Guthix Sleeps, The Slug Menace
  48. Needs Attack 35, Strength 42, Imp Catcher, Wanted!XP: Attack, StrengthLeads to A Void Dance
  49. Needs Magic 35, Runecrafting 25, Carnillean Rising, Rune MemoriesXP: Magic, RunecraftingLeads to Nomad's Elegy
  50. Needs Agility 15, Cooking 30, Fishing 5, Jungle PotionXP: Attack, Cooking, Fishing, Strength
  51. XP: Crafting
  52. XP: Farming, Magic, Prayer, StrengthLeads to Sliske's Endgame

Part 5: Endgame

0/39

Ends at Sliske's Endgame

Ancient Curses, Prifddinas, the vampyre and Mahjarrat storylines and the Sixth Age finale. The quests get long and the level gates get real, so expect training blocks between steps.

  1. Needs Firemaking 51, Hunter 48, Woodcutting 58XP: Firemaking, Hunter, Woodcutting
  2. Needs Construction 44, Fletching 42, RegicideXP: Construction, FletchingLeads to Plague's End
  3. Needs Construction 47, Herblore 49, Hunter 46, Mining 47, Summoning 48, Thieving 54, Woodcutting 52, Quiet Before the SwarmXP: Construction, Herblore, Hunter, Mining, Summoning, Thieving, WoodcuttingLeads to The Void Stares Back
  4. Needs Agility 51, Hunter 51, Mining 59, Smithing 54, Family Crest, Shield of Arrav, The Knight's Sword, What Lies BelowXP: Agility, Defence, Hunter, Mining, SmithingLeads to While Guthix Sleeps, The Curse of Arrav, River of Blood
  5. Needs Fletching 50, Runecrafting 50, Smithing 65, Recruitment Drive, What's Mine is YoursXP: Fletching, Runecrafting, SmithingLeads to The Temple at Senntisten
  6. The Branches of Darkmeyer

    Questlamps → Herblore

    Use the three reward tomes on Herblore.

    Needs Agility 63, Crafting 64, Farming 63, Fletching 70, Magic 70, Slayer 67, Woodcutting 76, Legacy of SeergazeXP: Agility, Crafting, Farming, Fletching, Magic, Slayer, WoodcuttingLeads to The Lord of Vampyrium
  7. Needs Agility 60, Crafting 60, Herblore 60, Smithing 60, Missing, Presumed DeathXP: Agility, Crafting, Herblore, SmithingLeads to Sliske's Endgame
  8. While Guthix Sleeps

    Questoptional
    Needs Agility 25, Defence 40, Farming 65, Herblore 65, Hunter 55, Magic 75, Summoning 23, Thieving 60, Defender of Varrock, Dream Mentor, Legends' Quest, Shilo Village, Tears of Guthix, Temple of Ikov, The Hunt for Surok (miniquest), The Path of Glouphrie, Wanted!Leads to Ritual of the Mahjarrat
  9. Spirit of Summer

    Questoptional

    Optional pair with the next quest; fits well alongside the hard Wilderness achievements.

    Needs Construction 40, Farming 26, Prayer 35, Summoning 19, The Restless GhostXP: Attack, Construction, Farming, Prayer, SummoningLeads to Summer's End
  10. Summer's End

    Questoptional
    Needs Firemaking 47, Hunter 35, Mining 45, Prayer 55, Summoning 23, Woodcutting 37, Spirit of SummerXP: Firemaking, Hunter, Mining, Prayer, Summoning, Woodcutting
  11. Needs Agility 61, Mining 64, Ranged 64, Slayer 37, Strength 64, Summoning 41, Thieving 66, Defender of Varrock, Missing My Mummy, Temple of Ikov, The Tale of the MuspahXP: Agility, Mining, Ranged, Slayer, Strength, Summoning, ThievingLeads to The Temple at Senntisten
  12. Opens Ancient Curses and the Altar of Zaros.

    Needs Prayer 50, Desert Treasure, Devious Minds, The Curse of ArravXP: PrayerLeads to Ritual of the Mahjarrat, The Light Within
  13. Rocking Out

    Questoptional
    Needs Agility 60, Crafting 66, Smithing 69, Thieving 63, The Great Brain RobberyXP: Agility, Crafting, Smithing, Thieving
  14. The Slug Menace

    Questoptional
    Needs Crafting 30, Runecrafting 30, Slayer 30, Thieving 30, Sea Slug, Wanted!XP: Crafting, Runecrafting, ThievingLeads to Ritual of the Mahjarrat
  15. Its three ancient lamps can wait: reclaim them at Guthix’s Cave once you have 75 Herblore, Summoning and Agility.

    Needs Agility 77, Crafting 76, Mining 76, A Fairy Tale II - Cure a Queen, A Tail of Two Cats, Cabin Fever, Enakhra's Lament, Fight Arena, Hazeel Cult, The Slug Menace, The Temple at Senntisten, While Guthix SleepsXP: Agility, Crafting, Mining, Prayer
  16. Needs Agility 69, Fletching 70, Ranged 75, Woodcutting 75, Mourning's End Part IIXP: Agility, Fletching, Ranged, WoodcuttingLeads to Plague's End
  17. Opens Prifddinas, the biggest unlock of the mid-to-late game.

    Needs Agility 75, Construction 75, Crafting 75, Dungeoneering 75, Herblore 75, Mining 75, Prayer 75, Ranged 75, Summoning 75, Woodcutting 75, Catapult Construction, Making History, Within the LightXP: Agility, Construction, Crafting, Dungeoneering, Herblore, Mining, Prayer, Ranged, Summoning, WoodcuttingLeads to The Light Within
  18. One of a Kind

    Questlamps → Herblore

    Lamp on Herblore. Afterwards, the statue on Entrana gives a one-off bonus XP boost.

    Needs Divination 40, Dungeoneering 67, Magic 81, Summoning 74, A Tail of Two Cats, Holy Grail, Missing, Presumed Death, The World WakesXP: Divination, Dungeoneering, Magic, SummoningLeads to Sliske's Endgame
  19. Needs Attack 75, Constitution 75, Construction 79, Defence 75, Hunter 76, Slayer 78, Strength 75, The Branches of DarkmeyerXP: Construction, Hunter, SlayerLeads to River of Blood
  20. Needs Attack 78, Constitution 80, Firemaking 76, Fletching 75, Herblore 80, Magic 78, Mining 72, Ranged 78, All Fired Up, Defender of Varrock, The Lord of VampyriumXP: Firemaking, Fletching, Herblore, Mining
  21. Needs Archaeology 58, Divination 60Leads to Azzanadra's Quest
  22. Needs Agility 58, Archaeology 58, Divination 70, Desperate Creatures, Raksha, the Shadow Colossus, The Vault of ShadowsXP: Archaeology, DivinationLeads to Battle of the Monolith
  23. Needs Azzanadra's QuestLeads to City of Senntisten
  24. Needs Archaeology 74, Magic 74, Slayer 75, Battle of the MonolithXP: Archaeology, Magic, SlayerLeads to Eye of Het I
  25. Needs Agility 50, Archaeology 50, Desperate TimesXP: ArchaeologyLeads to Sins of the Father
  26. Needs Agility 65, City of SenntistenLeads to Eye of Het II
  27. Needs Eye of Het ILeads to Extinction
  28. Opens the Effigy Incubator.

    Needs Crafting 85, Desperate MeasuresLeads to ExtinctionOpens Effigy Incubator →
  29. Opens the Dream of Iaia.

    Needs Eye of Het II, Sins of the FatherOpens Dream of Iaia →
  30. Needs Attack 78, Construction 70, Crafting 70, Defence 25, Firemaking 71, Magic 80, Smithing 70, Strength 78, Summoning 55, A Void DanceXP: Construction, Crafting, Firemaking, Magic, Smithing, SummoningLeads to Nomad's Elegy
  31. Needs Attack 79, Constitution 78, Defence 72, Slayer 69, Strength 79, Missing, Presumed Death, The Chosen CommanderXP: Attack, StrengthLeads to Nomad's Elegy
  32. Needs Construction 60, Hunter 65, Magic 75, Mining 66, Prayer 70, King's RansomLeads to Nomad's Elegy
  33. Needs Construction 75, Mining 75, Woodcutting 75, Dishonour among Thieves, Heart of Stone, Nomad's Requiem, The Mighty Fall, The Void Stares Back, Throne of MiscellaniaXP: Construction, Mining, WoodcuttingLeads to Sliske's Endgame
  34. Finish Barbarian Training

    Task

    Unlocks the barbarian skilling methods: fishing, firemaking, smithing and herblore mixes.

  35. Needs Divination 60, Mining 67, Slayer 62, Smithing 67, Lunar DiplomacyXP: Divination, Mining, Slayer, SmithingLeads to Sliske's Endgame
  36. Needs Agility 73, Divination 75, Magic 79, Slayer 76, Summoning 67, Missing, Presumed DeathXP: Agility, Divination, Magic, Slayer, SummoningLeads to The Light Within
  37. Opens Het’s Oasis rapid growth once you also have 88 Magic.

    Needs Agility 80, Crafting 80, Divination 80, Herblore 80, Prayer 80, Slayer 80, Woodcutting 80, Fate of the Gods, Meeting History, Plague's End, The Temple at Senntisten, The World WakesXP: Agility, Crafting, Divination, Herblore, Prayer, Slayer, WoodcuttingLeads to Children of MahOpens Rapid Growth (Het’s Oasis) →
  38. Needs Dishonour among Thieves, The Light WithinXP: Agility, DivinationLeads to Sliske's Endgame
  39. Sliske's Endgame

    Questlamps → Herblore (at 85+)

    Below 85 Herblore? Leave the lamps; Relomia hands them back later.

    Needs Children of Mah, Hero's Welcome, Kindred Spirits, Nomad's Elegy, One of a Kind, The Death of Chivalry

Necromancy storyline (optional lane)

optional lane0/6

Ends at Alpha vs Omega

Run this beside the main route once you are training Necromancy. It ends at the Rasial fight, the source of top-tier Necromancy gear.

  1. Needs Necromancy 60, Ancient AwakeningXP: NecromancyLeads to Requiem for a Dragon
  2. Needs Battle of Forinthry, Kili Row, Tomes of the WarlockXP: Archaeology, NecromancyLeads to Ode of the Devourer
  3. Needs Archaeology 86, Magic 66, Necromancy 75, The Jack of Spades, The Spirit of WarXP: Archaeology, NecromancyLeads to Requiem for a Dragon, Remains of the Necrolord
  4. Needs Requiem for a Dragon, Soul SearchingXP: Agility, Crafting, Divination, Mining
  5. Needs Dungeoneering 77, Necromancy 85, Tomes of the WarlockXP: Dungeoneering, NecromancyLeads to Alpha vs Omega
  6. Opens Rasial, the Necromancy endgame boss.

    Needs Necromancy 95, Remains of the NecrolordXP: Necromancy

Frequently asked

What order should an RS3 Ironman do quests in?

Start with the short quests that open skills, cities and teleports (Part 1 ends at Dragon Slayer), then open the map up to Monkey Madness, then the spellbooks (Desert Treasure and Lunar Diplomacy), the mid-game quest block and finally the endgame quests to Sliske’s Endgame.

How does the route know which quests I have done?

It reads your public RuneMetrics quest log through our server and ticks every finished quest. A finished quest also counts its prerequisites as done. Levels come from RuneMetrics, or the hiscores if your profile is private. Manual tasks are saved in your browser only.

What does “You are here” mean?

It is the first required step on the main route you have not finished yet. Optional steps and the Necromancy lane never set it. If that step is blocked, the box lists the missing levels and quests, plus every unfinished quest in its chain in the order to do them.

Can I skip the optional steps?

Yes. Optional steps add XP, items or comfort but nothing later on the main route depends on them. Tick “Hide optional steps” to take them out of the list and the progress counts.

Where should my XP lamps go?

Each step that rewards lamps says where to spend them. Early lamps go on Construction, Agility and the skills that gate the next quests; from Part 4 on most go on Herblore, because Herblore gates so much of the endgame.

More Ironman guides

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